

Bandages now apply self-heal, even when bleeding, gaining +40 HP for each bandage used.Consequently, making other classes very unpleasant to use, in response, the following change has been implemented: Other classes cannot survive a second fight after being shot. After a long discussion, it's apparent that the medic is the only class capable of enduring more than one fight.The issue where the 100 clan invite limitation included expired invites has been fixed.Used clan invites persisting once used from clan invite list has been fixed.Clan submissions will open with requirements of minimum Prestige 1.XP Score Event added: Destroying enemy c4/mine/claymore will give a hitmarker and additional XP.Empty transport/boat vehicles will no longer give points when destroyed.This is intended to decrease the time commitment and XP required to reach level 200 on average. Progression curve will ease after level 15 to keep consistent time to level up.Players will no longer be allowed to place mine/claymore under water.This led to instances where shooting a friend's claymore/mine would kill them. Previously, ownership remained with the person who deployed the mine, even when someone else shot at it. When a player shoots at a mine/C4/claymore, the shooter will take ownership for the explosion, as if they owned the mine/C4/claymore.A bug where player's armors & body does not sync when player is standing still and client loads their object for first time until they move - fixed.Improved detection for targeting downed players to bandage/revive.Game will no longer auto lock squads when a party member reserves a squad for their party to join, instead, a non party member will be forced change squad (with their role) if the reserved party squad is full while a party member is joining to server.
